Jude Radcliffe

Since starting the course, I have found a love for editorial and print based design, and how words and images can be combined to create impactful, fun, and attractive design. Projects that result in a physical final piece have always been my favourite, as being able to hold a tangible object that I have designed is incredibly rewarding. In addition to this, I enjoy the process that comes with designing UX/UI, in which thorough research can be reflected in a polished final piece where everything has a reason and function.

Colludium Newspaper design

Colludium is a newspaper providing all the new information you need about gaming, a modern topic presented in a classic format. Its design prioritises imagery and the delivery of text in an airy way, so as to not overwhelm, and still feel playful yet functional. The newspaper combines both hard and soft news, which is designed differently to allow a user to easily identify each. Soft News, seen within the Exclusive article and the Review sections of the paper, has left aligned text and is formatted to hold more white space so as to not seem too intimidating to a reader. Soft news also makes use of a single column (half of a text column) to present quotes, captions, and images of the author where necessary. Exclusive articles include lead ins to entice a reader or introduce the longer article. Hard news is set to be fully justified, and uses much more of the space on the page to form modular articles, which run both vertically and horizontally. Articles may still use a single column to provide quotes and captions, and each article should include a small-mid size accompanying image. As a newspaper design, it required many advanced editorial techniques and considerations, and has subsequently boosted my editorial design skills to a much higher level.

SPRAY magazine

Following embarking on more simplistic editorial projects, I decided that I wanted to create a more unconventional magazine, which had a less rigid grid and set of rules. I thought that it was only fitting that the subject matter link to this, and as I have always been a fan of graffiti it became the focus of the magazine. The magazine is Swiss grit inspired, and many of its concepts are subversions of advertising norms. For example, much of the text is an altered and damaged version of Helvetica, as this is the most common typeface found within advertising. Although at times it seems as though there is no rules, there is in fact an underlying grid in which all elements stick to, providing structure to the grunginess of the magazine. The cover was one of the most important parts of the magazine, as it is obviously the first thing a viewer sees, and because it began to allow me to think about the overall design of my magazine. This was designed through printing different elements on acetate, and layering these over a light box. This created a more grungy image that removed any pixelated artefacts that remained within the digital file and had a negative impact on the cover. Despite the fact that the title is obscured, the cover is unique enough to stand out on a shelf and be instantly recognisable or attractive and enticing to a viewer. Creating the cover in a physical rather than digital manner was important to further link SPRAY to the subject matter. The elements could then also be utilised to create decor within the magazine, and stretched and relayed to form a poster. The cover began to define the grunge and Swiss-grit design that would be present within the entire magazine. The magazine includes interviews, a featured article, artist showcase and listings.


Mentality is a Webapp designed to help men suffering with mental health issues find someone to talk to and speak out about their feelings. Mentality has 4 features to help its users in day to day life; a chat room which allows a user to talk either through text or audio with other users, with prompts to encourage deep and meaningful conversations about how they feel. A mood tracker, which allows a user to track their day to day mood note down feelings, highs and lows of the day to encourage mapping out what makes you feel good, and what does not. A productivity page allows a user to make a scheduled list, which can be ticked off throughout the day to allow a user to work towards a specified goal. Finally, it has a selection of articles, which can be filtered to allow a user to read about how they can help themselves to become more happy in day to day life. The Webapp is clean in its design, to mirror a more calm mind that the user will be able to achieve through use, and features only green, grey and white as its primary colours, which are utilised effectively to guide a user through their journey to an end goal.